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 *                                                                            *
 *                    G3D REALTIME 3D ENGINE for JAVA                         *
 *                          by Michael Hedenus                                *
 *                         http://www.hedenus.de                              *
 *                       mailto:mhedenus@hedenus.de                           *
 *                                                                            *
 *                 ALL RIGHTS RESERVED BY MICHAEL HEDENUS                     *
 *                                                                            *
 *        This module, including source code, binaries, resource files        *
 *               and documentation, comes with NO WARRANTY.                   *
 *                                                                            *
 *  IMPORTANT LICENSE NOTE:                                                   *
 *                                                                            *
 *  "G3D" means all source codes and binary files in the Java packages        *
 *  de.hedenus.* (including sub-packages) and bundled resource files.         *
 *                                                                            *
 *  You are ALLOWED:                                                          *
 *    - to use G3D for your products                                          *
 *    - to distribute G3D with your products                                  *
 *                                                                            *
 *  You MUST NOT:                                                             *
 *    - rename or change or enhance any part of G3D if you do not             *
 *      have the permission of the author                                     *
 *    - copy any part of G3D if you do not copy the whole G3D bundle          *
 *      including this license note (if your are distributing G3D with your   *
 *      product you may omit the G3D source code files)                       *
 *                                                                            *
 *  You MUST:                                                                 *
 *    - tell the author that your are using G3D for your product              *
 *    - state somewhere within your product that your product uses G3D        *
 *      including the author's web site (for example in the "About"-dialog    *
 *      or in a README-file shipped with the product)                         *
 *                                                                            *
 *  If any part of this license is not effective, the rest of this license    *
 *  stays valide (i.e. will not become automatically invalid).                *
 *                                                                            *
 *  THANKS TO:                                                                *
 *      - PIXEL GmbH (http://www.pixel.de) which supports the development     *
 *        and application of G3D                                              *
 *      - Peter Lücke, Uli Beckert, Robert Mayster.                           *
 *                                                                            *
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